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Getting Started

Basic navigation and controls

Master camera, selection, and snapping behaviors to stop fighting the interface.

You move faster when camera, selection, and snapping become muscle memory. This article covers the default shortcuts and gestures.

Camera controls

  • Orbit: Hold the middle mouse button (or two-finger drag on a trackpad).
  • Pan: Hold the middle mouse button plus Shift to pan across the scene.
  • Zoom: Scroll wheel or pinch gesture; zoom targets the cursor location to land precisely on openings or joints.

Selection & manipulation

  • Right-click an object to select it and bring up the context menu for edit options.
  • Use the Move tool to pick a reference point on the object, drag to a new snap location, and hold Ctrl while moving to duplicate it.
  • Use Ctrl + Z to undo misplaced moves instantly.

Keyboard shortcuts

  • M — Activate the Move tool.
  • T — Activate the tape measure tool.
  • O — Toggle orthographic view.
  • Space — Toggle the Build Timeline player controls.
  • Ctrl + Z — Undo the last action.

View states

  • Swap between 3D and orthographic views from the top toolbar to inspect details from every angle.
  • Scrub the Build Timeline to isolate objects as they appear during assembly without manually hiding parts.
  • Use the grid toggle when aligning custom framing or hardware.

Control remapping (coming soon)

Settings → Controls will soon let you re-map shortcuts such as isolate, explode, or reset view. Until then, use the defaults and train teams on the documented behavior so they are ready once customization ships.