04
Core toolDirect modelling

Create rectangle, circle, triangle and path solids

Choose the simplest primitive that describes the part and control its dimensions before placement.

Use direct primitives

Rectangle is the most predictable choice for boards, blocking and test geometry. Circle creates a round profile. Triangle creates an isosceles right-triangle profile. Path accepts a custom sequence of points and is appropriate when no built-in primitive describes the outline.

Enter the defining dimensions

Primitive controls expose width, height and depth according to the active orientation. Path dimensions derive from the drawn point set and its extrusion. Read the preview labels rather than assuming screen width maps to model X in every camera view.

In Grid mode, Circle duplicator can repeat the selected or most recently drawn circle at the same radius. Verify its center snap before using the copies as a pattern.

Keep paths valid

A solid path must form a usable closed boundary. Avoid self-intersections, duplicate points and nearly zero-length segments. Start with four or five points; add complexity only after the simple profile extrudes correctly.

Verify orientation and anchor

Inspect from an isometric view and one aligned orthographic view. The object’s origin or anchor affects later Move and placement operations. If a primitive will become a repeated member, create and measure one correct source before making copies.

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