Developed in Norway
04
Core toolDirect modelling

Edit an existing custom solid

Modify current bodies with face offsets, sketch cuts and edge finishes while keeping source sketches and saved checkpoints clear.

Choose the edit that matches the body

Open Custom Solid and select the body in the viewport or model browser. Use:

  • Push/Pull > Move face on a flat face to change its position and adjoining surfaces.
  • The whole-face New body, Join, Subtract or Intersect choices to extrude its outline.
  • A new face sketch and Join or Subtract to add a boss or cut a pocket.
  • Edge finish to round or chamfer selected edges.
  • A body operation to combine a new shape with a target body.

For a sloping detail held along one edge, draw a sketch region and use Tilt or Wedge. Those motions require a sketch boundary; they do not directly rotate an arbitrary existing body face.

Preview and apply one change at a time. Inspect the complete body and any thin walls after a large edit.

Edit the source drawing separately

Open a sketch from the model browser to change dimensions, curves or constraints. Finish sketch retains that drawing. Existing solids stay as they are until you perform another explicit modelling operation.

The current workspace does not automatically replay a feature tree after changing a source sketch, moving a reference plane or adjusting a primitive’s original dimensions. The finished body’s editable exact geometry and the sketch’s editable source are separate.

Use the right history

Custom Solid has its own Undo/Redo controls for sketches, body operations and workspace changes during the current session. Deletions can also be reviewed through the browser’s deletion history.

Save a .strek checkpoint for work you must recover after closing. Reopening preserves bodies, sketches and planes, rather than the whole interactive undo session. Measure anything placed relative to a face you have changed.

Older Edit solid commands

The general viewport’s Edit solid command for older Rectangle and Path objects belongs to the earlier Custom Solid workflow. Circle and Triangle objects from that workflow do not expose the same editor. These rules do not describe editing a new OCCT body.

Generated building members also have their own generator and framing controls. Opening Custom Solid does not convert a generated member into an editable OCCT body.

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