04
AdvancedDirect modelling

Tilt a sketch or form a wedge from a fixed edge

Hold one straight sketch edge in place while rotating a region or raising its opposite side.

Choose the motion

Select a closed sketch region with Push/Pull in 3D mode. The panel offers three Motion choices:

Motion Result
Linear Every point moves by the same signed distance along the sketch normal.
Tilt The region rotates about a fixed straight boundary edge like a hinge. Its size stays the same; the free edge travels on an arc and creates a curved connecting wall.
Wedge The fixed edge stays in place while the opposite side moves straight along the sketch normal. The footprint stays unchanged and the cap slopes. A rectangle produces straight, planar side walls.

Tilt uses Angle from −90° to 90°. Wedge uses Rise in the current length unit, measured at the greatest perpendicular distance from the fixed edge. Intermediate points rise proportionally. With a curved profile boundary, Wedge retains that curved footprint; it does not turn every side into a flat wall.

Pick a fixed edge

After choosing Tilt or Wedge, click a valid straight outer boundary edge of the selected region. Candidate edges highlight on hover; the chosen edge is amber. Curved edges, hole boundaries and lines that cross through the region cannot serve as the fixed edge.

These controls operate on sketch regions. To make a hinged detail on a body, first draw a profile on its flat face. They do not directly tilt an arbitrary existing body face. Use Revolve for a broader rotation around another suitable axis.

Set the amount and preview

Move the pointer to adjust the outline, holding Shift for finer movement, or enter Angle/Rise. Click to fix the amount and calculate the exact result. The original solid remains visible during movement. Reverse changes the sign; zero is a starting pose and cannot be applied.

Changing from Tilt to Wedge retains the selected fixed edge but resets the amount to zero. Enter a new rise rather than treating an angle as a distance.

Choose New body, Join, Subtract or Intersect separately from the motion and sign. Join can add a wedge to a body; Subtract can cut a sloping recess when the volume extends into the selected target. Inspect the result before Apply. Cancel discards it.

Keep the source and result

The fixed edge remains in its original position. The committed body saves with the source sketch in .strek, while the sketch stays on its original plane. As with other Custom Solid operations, changing the source later does not replay the solid operation. Use session Undo/Redo or a saved checkpoint to revisit an earlier state.

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