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WorkflowModel display

Use generated sheathing textures

Apply OSB to roof sheathing, Asfaltplate to wall sheathing and Chipboard Light to chipboard floors.

Released on 14 September 2026.

Enable generated textures

Turn on Textures in Build Generator and select OSB under Roof Sheathing. Generate the building and choose a textured display style. Hide roof covering or wall siding to see the panels beneath them.

Generated part Default texture
OSB roof sheathing OSB image
Wall sheathing Asfaltplate image
Chipboard subfloor Chipboard Light
Timber framing Spruce Light

OSB selection applies to gable, skillion and hip roof sheathing. Generated dormer wall and roof sheathing use the same corresponding assignments. Other roof sheathing materials keep their existing defaults.

Appearance and project saving

Textures change appearance, not material labels, dimensions or quantities. The OSB and Asfaltplate images are optimized JPEGs for faster loading. With Textures disabled, these generated defaults are not applied.

Save and reopen a textured Build Generator project to retain its generated assignments. The applied model base texture is restored before the sheathing-specific textures, so an OSB or wall-sheet selection does not spread over all the framing.

To apply the new defaults to an older design, save a baseline and regenerate it. For painting individual parts and adjusting scale, see Apply and paint model textures.

New opening framing

New timber created by Opening Framer uses the building’s base texture, Spruce Light by default. Automatic OSB and Asfaltplate assignments leave the selected paint texture alone. Choosing a brush for painting individual parts does not change the texture of newly created opening framing. With generated textures off, new framing stays untextured.

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