Recommended test
Move a duplicate between two obvious corners, then use a numeric glide without changing the original.
- Select a small object, start Move Tool, and hold Ctrl or Cmd while beginning the drag to duplicate it.
- Pick a source corner on the copy and snap it to a visible target corner.
- Start another move, hold Shift to enter glide mode, type a short distance and confirm.
- Orbit, pan and zoom while holding a free move; keep the pointer still while the camera settles, then resume and check for jumps.
- Keep Move Tool active, press Ctrl or Cmd+Z once and verify the last move is undone.
Direct move and copy
Move Tool supports direct dragging and source-to-target snapping. Hold Ctrl on Windows or Cmd on macOS when beginning a drag to duplicate before moving; this protects the source and is the safest way to learn the tool.
To turn a finished object, use Rotate beside Move in the main toolbar. It provides axis rings, exact angles and a picked pivot in the main workspace. For editable Manual construction runs, use their separate run transforms.
Source and target snaps
Choose the point on the moving object that should act as the source, then choose a target on model geometry. Corners and edges provide clearer validation than featureless faces. Rotate the camera before starting if the intended point is obscured.
A green dot marks a visible corner; an orange dot marks an edge midpoint. Click the source dot, then a destination dot to align them. Plain faces do not attract a snap dot: click them to grab and move freely. Points behind other faces are excluded, and the snap radius stays small as you zoom. Ctrl-click copies even when a snap dot is visible, creating an independent copy ready to move and place.
You can orbit with the middle mouse button or pan with Shift+middle while Move is active, including while holding an object. Snap searching pauses during navigation, including wheel zoom. The anchor or held object stays in place; moving the pointer afterward resumes placement without a jump. Camera easing does not add unwanted object movement.
Free movement normally follows the picked face’s plane. If that face becomes nearly edge-on, movement uses the screen plane to avoid distant intersections. Use an axis lock or a source/target snap when the exact direction matters. A locked axis viewed almost directly end-on holds its position until you change the viewing angle. Switching axis locks constrains subsequent movement without resetting the distance already moved.
Glide with a distance
Hold Shift during the move workflow to start Source glide or Target glide along connected geometry. The glide HUD accepts a numeric distance before confirmation. Arrow keys toggle a working-axis lock: Left uses X, Right uses Z, and Up or Down uses Y. Pressing the same axis again releases that lock. These are model axes, not screen directions; inspect the preview from a second view when the direction is uncertain.
Cancel and undo
Press Escape to cancel the current snap or drag. Keep Move Tool active and use Ctrl/Cmd+Z to undo a recorded move. With Move Tool off, the viewport’s same shortcut addresses tracked deletions instead; see shortcuts and undo.
If Select similar has created a linked selection, inspect all highlighted parts before moving; compatible targets can travel together. Verify the final location with Tape Measure instead of judging only by the camera view. When Move Tool is used on an active Planner page, also check page-specific positions before saving the master model.